True RPG: Mercenary (Hereby: Mercenary) is the first of hopefully many digital gamebooks or interactive fiction I'd like to make.  You play as a mercenary in a company during medieval times.  The settings is loosely based on Europe (religious values, primarily) but includes some magical elements (no spoilers).

You begin by choosing one of three unique backgrounds to play through, ala Dragon Age: Origins.  Each will tie into the main story in some way, big and/or small.  The story will be mostly "low-stakes" mercenary living with the finale being more fantastical.  Think slice of life, but morally questionable.

There's no combat system.  Instead, you make choices in combat that will decide injuries, death, life, and whether a contract gets done.  The game is (usually) not interested in outright killing you.  The focus is on creating a compelling narrative above all else.

Mercenary will be free.  A demo will release in the coming months either before or after the three background stories are done.  Further updates will be released at my discretion.  Currently, there are over 8,000 words, across 3 wholly unique background stories.

Mercenary is expected to be at least 30,000K words when complete.  I don't have a specific word count goal in mind.

You can help Mercenary and my efforts in general by joining my Patreon, which will have devlog updates posted, when needed, for free.  There's a selection of short stories available for $1 a month with a new one every month.  Devlog updates may eventually make there way onto itch as well.

Even by joining for free, you help build my community. <3

Mercenary is text-only.  Written entirely by me, Cleril.  It is developed via Twine, using Sugarcube.

Development log

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So glad to see you're still making games! 

Thanks Norbez!  Honored to have a fan.